using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
using System;

public class BaseHttpRequest : IHttpRequest
{
    public string method { get; set; }
    public UnityWebRequest www { get; set; }
    public string url { get; set; }
    public Action<long, string, string> onHttpResponse { get; set; }
    public virtual void Start() {}
    public virtual void Stop() {}
    public virtual bool Update() { return false; }
}
